AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Switzerland: Q1 2025 Performance
Explore the performance trends of the top slime games on iOS in Switzerland during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, slime games on iOS in Switzerland showcased varied performance metrics. Here's a look at the top five slime games based on Sensor Tower data.
PlaySlime: Slime Simulator Game by Slime Simulator Studio experienced a steady weekly revenue, beginning at approximately $490 and peaking at $558 in early January. However, it ended the quarter with a slight decline to $435. Weekly downloads saw a consistent drop from 419 to 115, while weekly active users decreased from 2.6K to 2.4K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC had a more dynamic revenue journey, starting at $46 and reaching a high of $89 in late February, before settling at $66. Downloads were sporadic, peaking at 95 in late February. Active users grew from 193 to a peak of 247 before ending the quarter at 151.
Bruno - My Talking Slime Pet by Dramaton LTD showed modest revenue growth, starting at $36 and stabilizing around $29. Downloads were minimal, with only a few recorded in February. Active users remained relatively stable, fluctuating slightly around 110.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment had limited data, with revenue starting at $43 and peaking at $55 early in February. Downloads and active user data were not significant enough to report trends.
Super Slime Simulator, also from Dramaton LTD, experienced a gradual increase in revenue, starting at $28 and ending at $35. Downloads were inconsistent, with a notable peak of 114 in late December. Active users decreased from 369 to 205 over the quarter.
These insights highlight the diverse performance of slime games in Switzerland. For more detailed analytics, visit Sensor Tower.